1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2 + \left(\frac{x}{y} - \frac{z}{y}\right) \cdot 4double f(double x, double y, double z) {
double r36193 = 1.0;
double r36194 = 4.0;
double r36195 = x;
double r36196 = y;
double r36197 = 0.25;
double r36198 = r36196 * r36197;
double r36199 = r36195 + r36198;
double r36200 = z;
double r36201 = r36199 - r36200;
double r36202 = r36194 * r36201;
double r36203 = r36202 / r36196;
double r36204 = r36193 + r36203;
return r36204;
}
double f(double x, double y, double z) {
double r36205 = 2.0;
double r36206 = x;
double r36207 = y;
double r36208 = r36206 / r36207;
double r36209 = z;
double r36210 = r36209 / r36207;
double r36211 = r36208 - r36210;
double r36212 = 4.0;
double r36213 = r36211 * r36212;
double r36214 = r36205 + r36213;
return r36214;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019310
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))