x - \left(y \cdot 4\right) \cdot z
x - 4 \cdot \left(z \cdot y\right)
double f(double x, double y, double z) {
double r188602 = x;
double r188603 = y;
double r188604 = 4.0;
double r188605 = r188603 * r188604;
double r188606 = z;
double r188607 = r188605 * r188606;
double r188608 = r188602 - r188607;
return r188608;
}
double f(double x, double y, double z) {
double r188609 = x;
double r188610 = 4.0;
double r188611 = z;
double r188612 = y;
double r188613 = r188611 * r188612;
double r188614 = r188610 * r188613;
double r188615 = r188609 - r188614;
return r188615;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Taylor expanded around inf 0.0
Final simplification0.0
herbie shell --seed 2019308
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))