x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r156178 = x;
double r156179 = y;
double r156180 = r156179 * r156179;
double r156181 = r156178 - r156180;
return r156181;
}
double f(double x, double y) {
double r156182 = x;
double r156183 = y;
double r156184 = r156183 * r156183;
double r156185 = r156182 - r156184;
return r156185;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019308
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))