x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r79607 = x;
double r79608 = y;
double r79609 = r79607 * r79608;
double r79610 = z;
double r79611 = t;
double r79612 = r79610 * r79611;
double r79613 = r79609 + r79612;
return r79613;
}
double f(double x, double y, double z, double t) {
double r79614 = x;
double r79615 = y;
double r79616 = r79614 * r79615;
double r79617 = z;
double r79618 = t;
double r79619 = r79617 * r79618;
double r79620 = r79616 + r79619;
return r79620;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019308
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))