x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r122392 = x;
double r122393 = y;
double r122394 = r122392 * r122393;
double r122395 = z;
double r122396 = t;
double r122397 = r122395 * r122396;
double r122398 = r122394 - r122397;
return r122398;
}
double f(double x, double y, double z, double t) {
double r122399 = x;
double r122400 = y;
double r122401 = r122399 * r122400;
double r122402 = z;
double r122403 = t;
double r122404 = r122402 * r122403;
double r122405 = r122401 - r122404;
return r122405;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019308
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))