1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\frac{4}{y} \cdot \left(x - z\right) + 2double f(double x, double y, double z) {
double r209107 = 1.0;
double r209108 = 4.0;
double r209109 = x;
double r209110 = y;
double r209111 = 0.25;
double r209112 = r209110 * r209111;
double r209113 = r209109 + r209112;
double r209114 = z;
double r209115 = r209113 - r209114;
double r209116 = r209108 * r209115;
double r209117 = r209116 / r209110;
double r209118 = r209107 + r209117;
return r209118;
}
double f(double x, double y, double z) {
double r209119 = 4.0;
double r209120 = y;
double r209121 = r209119 / r209120;
double r209122 = x;
double r209123 = z;
double r209124 = r209122 - r209123;
double r209125 = r209121 * r209124;
double r209126 = 2.0;
double r209127 = r209125 + r209126;
return r209127;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.2
herbie shell --seed 2019308
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))