x \cdot \left(1 - y \cdot z\right)
x \cdot \left(1 - y \cdot z\right)
double f(double x, double y, double z) {
double r241826 = x;
double r241827 = 1.0;
double r241828 = y;
double r241829 = z;
double r241830 = r241828 * r241829;
double r241831 = r241827 - r241830;
double r241832 = r241826 * r241831;
return r241832;
}
double f(double x, double y, double z) {
double r241833 = x;
double r241834 = 1.0;
double r241835 = y;
double r241836 = z;
double r241837 = r241835 * r241836;
double r241838 = r241834 - r241837;
double r241839 = r241833 * r241838;
return r241839;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 3.3
Final simplification3.3
herbie shell --seed 2019306 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1 (* y z))))