1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r148006 = 1.0;
double r148007 = x;
double r148008 = y;
double r148009 = z;
double r148010 = r148008 - r148009;
double r148011 = t;
double r148012 = r148008 - r148011;
double r148013 = r148010 * r148012;
double r148014 = r148007 / r148013;
double r148015 = r148006 - r148014;
return r148015;
}
double f(double x, double y, double z, double t) {
double r148016 = 1.0;
double r148017 = x;
double r148018 = y;
double r148019 = z;
double r148020 = r148018 - r148019;
double r148021 = t;
double r148022 = r148018 - r148021;
double r148023 = r148020 * r148022;
double r148024 = r148017 / r148023;
double r148025 = r148016 - r148024;
return r148025;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
rmApplied *-un-lft-identity0.7
Final simplification0.7
herbie shell --seed 2019306 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))