x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r119434 = x;
double r119435 = y;
double r119436 = 4.0;
double r119437 = r119435 * r119436;
double r119438 = z;
double r119439 = r119437 * r119438;
double r119440 = r119434 - r119439;
return r119440;
}
double f(double x, double y, double z) {
double r119441 = x;
double r119442 = y;
double r119443 = 4.0;
double r119444 = r119442 * r119443;
double r119445 = z;
double r119446 = r119444 * r119445;
double r119447 = r119441 - r119446;
return r119447;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019306 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))