x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, y - x, x\right)double f(double x, double y, double z) {
double r133398 = x;
double r133399 = y;
double r133400 = r133399 - r133398;
double r133401 = z;
double r133402 = r133400 * r133401;
double r133403 = r133398 + r133402;
return r133403;
}
double f(double x, double y, double z) {
double r133404 = z;
double r133405 = y;
double r133406 = x;
double r133407 = r133405 - r133406;
double r133408 = fma(r133404, r133407, r133406);
return r133408;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019306 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))