x \cdot \cos y + z \cdot \sin y
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)double f(double x, double y, double z) {
double r137849 = x;
double r137850 = y;
double r137851 = cos(r137850);
double r137852 = r137849 * r137851;
double r137853 = z;
double r137854 = sin(r137850);
double r137855 = r137853 * r137854;
double r137856 = r137852 + r137855;
return r137856;
}
double f(double x, double y, double z) {
double r137857 = x;
double r137858 = y;
double r137859 = cos(r137858);
double r137860 = z;
double r137861 = sin(r137858);
double r137862 = r137860 * r137861;
double r137863 = fma(r137857, r137859, r137862);
return r137863;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019306 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))