x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r95707 = x;
double r95708 = r95707 * r95707;
double r95709 = y;
double r95710 = 4.0;
double r95711 = r95709 * r95710;
double r95712 = z;
double r95713 = r95711 * r95712;
double r95714 = r95708 - r95713;
return r95714;
}
double f(double x, double y, double z) {
double r95715 = x;
double r95716 = y;
double r95717 = 4.0;
double r95718 = r95716 * r95717;
double r95719 = z;
double r95720 = r95718 * r95719;
double r95721 = -r95720;
double r95722 = fma(r95715, r95715, r95721);
return r95722;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019306 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))