x - y \cdot y
\mathsf{fma}\left(y, -y, x\right)double f(double x, double y) {
double r132734 = x;
double r132735 = y;
double r132736 = r132735 * r132735;
double r132737 = r132734 - r132736;
return r132737;
}
double f(double x, double y) {
double r132738 = y;
double r132739 = -r132738;
double r132740 = x;
double r132741 = fma(r132738, r132739, r132740);
return r132741;
}



Bits error versus x



Bits error versus y
Initial program 0.0
rmApplied add-cube-cbrt0.9
Applied prod-diff0.9
Simplified0.0
Simplified0
Final simplification0
herbie shell --seed 2019306 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))