\left(x + \sin y\right) + z \cdot \cos y
\mathsf{fma}\left(\cos y, z, x + \sin y\right)double f(double x, double y, double z) {
double r103710 = x;
double r103711 = y;
double r103712 = sin(r103711);
double r103713 = r103710 + r103712;
double r103714 = z;
double r103715 = cos(r103711);
double r103716 = r103714 * r103715;
double r103717 = r103713 + r103716;
return r103717;
}
double f(double x, double y, double z) {
double r103718 = y;
double r103719 = cos(r103718);
double r103720 = z;
double r103721 = x;
double r103722 = sin(r103718);
double r103723 = r103721 + r103722;
double r103724 = fma(r103719, r103720, r103723);
return r103724;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019306 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))