x \cdot y + \left(x - 1\right) \cdot z
\mathsf{fma}\left(x, y, \left(x - 1\right) \cdot z\right)double f(double x, double y, double z) {
double r94188 = x;
double r94189 = y;
double r94190 = r94188 * r94189;
double r94191 = 1.0;
double r94192 = r94188 - r94191;
double r94193 = z;
double r94194 = r94192 * r94193;
double r94195 = r94190 + r94194;
return r94195;
}
double f(double x, double y, double z) {
double r94196 = x;
double r94197 = y;
double r94198 = 1.0;
double r94199 = r94196 - r94198;
double r94200 = z;
double r94201 = r94199 * r94200;
double r94202 = fma(r94196, r94197, r94201);
return r94202;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019306 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rendering.Chart.Drawing:drawTextsR from Chart-1.5.3"
:precision binary64
(+ (* x y) (* (- x 1) z)))