x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -t \cdot z\right)double f(double x, double y, double z, double t) {
double r110882 = x;
double r110883 = y;
double r110884 = r110882 * r110883;
double r110885 = z;
double r110886 = t;
double r110887 = r110885 * r110886;
double r110888 = r110884 - r110887;
return r110888;
}
double f(double x, double y, double z, double t) {
double r110889 = x;
double r110890 = y;
double r110891 = t;
double r110892 = z;
double r110893 = r110891 * r110892;
double r110894 = -r110893;
double r110895 = fma(r110889, r110890, r110894);
return r110895;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019306 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))