\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r94164 = x;
double r94165 = y;
double r94166 = r94164 * r94165;
double r94167 = z;
double r94168 = t;
double r94169 = r94167 * r94168;
double r94170 = r94166 + r94169;
double r94171 = a;
double r94172 = b;
double r94173 = r94171 * r94172;
double r94174 = r94170 + r94173;
double r94175 = c;
double r94176 = i;
double r94177 = r94175 * r94176;
double r94178 = r94174 + r94177;
return r94178;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r94179 = c;
double r94180 = i;
double r94181 = a;
double r94182 = b;
double r94183 = x;
double r94184 = y;
double r94185 = z;
double r94186 = t;
double r94187 = r94185 * r94186;
double r94188 = fma(r94183, r94184, r94187);
double r94189 = fma(r94181, r94182, r94188);
double r94190 = fma(r94179, r94180, r94189);
return r94190;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019306 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))