\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r1194690 = x;
double r1194691 = y;
double r1194692 = z;
double r1194693 = t;
double r1194694 = r1194692 * r1194693;
double r1194695 = r1194691 - r1194694;
double r1194696 = r1194690 / r1194695;
return r1194696;
}
double f(double x, double y, double z, double t) {
double r1194697 = x;
double r1194698 = y;
double r1194699 = z;
double r1194700 = t;
double r1194701 = r1194699 * r1194700;
double r1194702 = r1194698 - r1194701;
double r1194703 = r1194697 / r1194702;
return r1194703;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.7 |
|---|---|
| Target | 1.8 |
| Herbie | 2.7 |
Initial program 2.7
Final simplification2.7
herbie shell --seed 2019306 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.13783064348764444e131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))