\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\frac{y + \left(\frac{x + z}{\frac{y}{x - z}} + \frac{\mathsf{fma}\left(z, -1, z\right)}{\frac{y}{x + z}}\right)}{2}double f(double x, double y, double z) {
double r496707 = x;
double r496708 = r496707 * r496707;
double r496709 = y;
double r496710 = r496709 * r496709;
double r496711 = r496708 + r496710;
double r496712 = z;
double r496713 = r496712 * r496712;
double r496714 = r496711 - r496713;
double r496715 = 2.0;
double r496716 = r496709 * r496715;
double r496717 = r496714 / r496716;
return r496717;
}
double f(double x, double y, double z) {
double r496718 = y;
double r496719 = x;
double r496720 = z;
double r496721 = r496719 + r496720;
double r496722 = r496719 - r496720;
double r496723 = r496718 / r496722;
double r496724 = r496721 / r496723;
double r496725 = -1.0;
double r496726 = fma(r496720, r496725, r496720);
double r496727 = r496718 / r496721;
double r496728 = r496726 / r496727;
double r496729 = r496724 + r496728;
double r496730 = r496718 + r496729;
double r496731 = 2.0;
double r496732 = r496730 / r496731;
return r496732;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 28.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 28.4
Simplified0.2
rmApplied fma-udef0.2
rmApplied add-cube-cbrt0.4
Applied add-cube-cbrt0.6
Applied prod-diff0.6
Applied distribute-lft-in0.6
Simplified0.4
Simplified0.4
rmApplied pow1/332.5
Applied pow-pow0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019306 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:initialConfig from diagrams-contrib-1.3.0.5, A"
:precision binary64
:herbie-target
(- (* y 0.5) (* (* (/ 0.5 y) (+ z x)) (- z x)))
(/ (- (+ (* x x) (* y y)) (* z z)) (* y 2)))