0.5 \cdot \left(x \cdot x - y\right)
0.5 \cdot \mathsf{fma}\left(x, x, -y\right)double f(double x, double y) {
double r8612 = 0.5;
double r8613 = x;
double r8614 = r8613 * r8613;
double r8615 = y;
double r8616 = r8614 - r8615;
double r8617 = r8612 * r8616;
return r8617;
}
double f(double x, double y) {
double r8618 = 0.5;
double r8619 = x;
double r8620 = y;
double r8621 = -r8620;
double r8622 = fma(r8619, r8619, r8621);
double r8623 = r8618 * r8622;
return r8623;
}



Bits error versus x



Bits error versus y
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019306 +o rules:numerics
(FPCore (x y)
:name "System.Random.MWC.Distributions:standard from mwc-random-0.13.3.2"
:precision binary64
(* 0.5 (- (* x x) y)))