x \cdot \left(y + z\right) + z \cdot 5
x \cdot \left(y + z\right) + z \cdot 5
double f(double x, double y, double z) {
double r357336 = x;
double r357337 = y;
double r357338 = z;
double r357339 = r357337 + r357338;
double r357340 = r357336 * r357339;
double r357341 = 5.0;
double r357342 = r357338 * r357341;
double r357343 = r357340 + r357342;
return r357343;
}
double f(double x, double y, double z) {
double r357344 = x;
double r357345 = y;
double r357346 = z;
double r357347 = r357345 + r357346;
double r357348 = r357344 * r357347;
double r357349 = 5.0;
double r357350 = r357346 * r357349;
double r357351 = r357348 + r357350;
return r357351;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.1
Final simplification0.1
herbie shell --seed 2019306 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendOutside from plot-0.2.3.4, C"
:precision binary64
:herbie-target
(+ (* (+ x 5) z) (* x y))
(+ (* x (+ y z)) (* z 5)))