2 \cdot \left(x \cdot x - x \cdot y\right)
2 \cdot \mathsf{fma}\left(x, x, -y \cdot x\right)double f(double x, double y) {
double r344019 = 2.0;
double r344020 = x;
double r344021 = r344020 * r344020;
double r344022 = y;
double r344023 = r344020 * r344022;
double r344024 = r344021 - r344023;
double r344025 = r344019 * r344024;
return r344025;
}
double f(double x, double y) {
double r344026 = 2.0;
double r344027 = x;
double r344028 = y;
double r344029 = r344028 * r344027;
double r344030 = -r344029;
double r344031 = fma(r344027, r344027, r344030);
double r344032 = r344026 * r344031;
return r344032;
}




Bits error versus x




Bits error versus y
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
rmApplied fma-neg0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019306 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2) (- x y))
(* 2 (- (* x x) (* x y))))