1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x - z}{y}, 4\right)double f(double x, double y, double z) {
double r173089 = 1.0;
double r173090 = 4.0;
double r173091 = x;
double r173092 = y;
double r173093 = 0.75;
double r173094 = r173092 * r173093;
double r173095 = r173091 + r173094;
double r173096 = z;
double r173097 = r173095 - r173096;
double r173098 = r173090 * r173097;
double r173099 = r173098 / r173092;
double r173100 = r173089 + r173099;
return r173100;
}
double f(double x, double y, double z) {
double r173101 = 4.0;
double r173102 = x;
double r173103 = z;
double r173104 = r173102 - r173103;
double r173105 = y;
double r173106 = r173104 / r173105;
double r173107 = fma(r173101, r173106, r173101);
return r173107;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.3
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019306 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))