1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x - z}{y}, 2\right)double f(double x, double y, double z) {
double r186326 = 1.0;
double r186327 = 4.0;
double r186328 = x;
double r186329 = y;
double r186330 = 0.25;
double r186331 = r186329 * r186330;
double r186332 = r186328 + r186331;
double r186333 = z;
double r186334 = r186332 - r186333;
double r186335 = r186327 * r186334;
double r186336 = r186335 / r186329;
double r186337 = r186326 + r186336;
return r186337;
}
double f(double x, double y, double z) {
double r186338 = 4.0;
double r186339 = x;
double r186340 = z;
double r186341 = r186339 - r186340;
double r186342 = y;
double r186343 = r186341 / r186342;
double r186344 = 2.0;
double r186345 = fma(r186338, r186343, r186344);
return r186345;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019306 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))