\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right)1 \cdot \left(a - \frac{1}{3}\right) + \left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \cdot \left(a - \frac{1}{3}\right)double f(double a, double rand) {
double r95103 = a;
double r95104 = 1.0;
double r95105 = 3.0;
double r95106 = r95104 / r95105;
double r95107 = r95103 - r95106;
double r95108 = 9.0;
double r95109 = r95108 * r95107;
double r95110 = sqrt(r95109);
double r95111 = r95104 / r95110;
double r95112 = rand;
double r95113 = r95111 * r95112;
double r95114 = r95104 + r95113;
double r95115 = r95107 * r95114;
return r95115;
}
double f(double a, double rand) {
double r95116 = 1.0;
double r95117 = a;
double r95118 = 3.0;
double r95119 = r95116 / r95118;
double r95120 = r95117 - r95119;
double r95121 = r95116 * r95120;
double r95122 = 9.0;
double r95123 = r95122 * r95120;
double r95124 = sqrt(r95123);
double r95125 = r95116 / r95124;
double r95126 = rand;
double r95127 = r95125 * r95126;
double r95128 = r95127 * r95120;
double r95129 = r95121 + r95128;
return r95129;
}



Bits error versus a



Bits error versus rand
Results
Initial program 0.2
rmApplied distribute-lft-in0.1
Simplified0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019306
(FPCore (a rand)
:name "Octave 3.8, oct_fill_randg"
:precision binary64
(* (- a (/ 1 3)) (+ 1 (* (/ 1 (sqrt (* 9 (- a (/ 1 3))))) rand))))