x \cdot \left(1 - y \cdot z\right)
x \cdot \left(1 - y \cdot z\right)
double f(double x, double y, double z) {
double r252576 = x;
double r252577 = 1.0;
double r252578 = y;
double r252579 = z;
double r252580 = r252578 * r252579;
double r252581 = r252577 - r252580;
double r252582 = r252576 * r252581;
return r252582;
}
double f(double x, double y, double z) {
double r252583 = x;
double r252584 = 1.0;
double r252585 = y;
double r252586 = z;
double r252587 = r252585 * r252586;
double r252588 = r252584 - r252587;
double r252589 = r252583 * r252588;
return r252589;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 3.3
Final simplification3.3
herbie shell --seed 2019306
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1 (* y z))))