x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r142997 = x;
double r142998 = y;
double r142999 = r142998 * r142998;
double r143000 = r142997 - r142999;
return r143000;
}
double f(double x, double y) {
double r143001 = x;
double r143002 = y;
double r143003 = r143002 * r143002;
double r143004 = r143001 - r143003;
return r143004;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019306
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))