\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + \left(z \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y}double f(double x, double y, double z) {
double r194054 = x;
double r194055 = y;
double r194056 = sin(r194055);
double r194057 = r194054 + r194056;
double r194058 = z;
double r194059 = cos(r194055);
double r194060 = r194058 * r194059;
double r194061 = r194057 + r194060;
return r194061;
}
double f(double x, double y, double z) {
double r194062 = x;
double r194063 = y;
double r194064 = sin(r194063);
double r194065 = r194062 + r194064;
double r194066 = z;
double r194067 = cos(r194063);
double r194068 = 2.0;
double r194069 = pow(r194067, r194068);
double r194070 = 0.3333333333333333;
double r194071 = pow(r194069, r194070);
double r194072 = r194066 * r194071;
double r194073 = cbrt(r194067);
double r194074 = r194072 * r194073;
double r194075 = r194065 + r194074;
return r194075;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.2
Applied associate-*r*0.2
rmApplied pow1/315.9
Applied pow1/315.8
Applied pow-prod-down0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019306
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))