\left(x \cdot y + z \cdot t\right) + a \cdot b
\left(x \cdot y + z \cdot t\right) + a \cdot b
double f(double x, double y, double z, double t, double a, double b) {
double r61550 = x;
double r61551 = y;
double r61552 = r61550 * r61551;
double r61553 = z;
double r61554 = t;
double r61555 = r61553 * r61554;
double r61556 = r61552 + r61555;
double r61557 = a;
double r61558 = b;
double r61559 = r61557 * r61558;
double r61560 = r61556 + r61559;
return r61560;
}
double f(double x, double y, double z, double t, double a, double b) {
double r61561 = x;
double r61562 = y;
double r61563 = r61561 * r61562;
double r61564 = z;
double r61565 = t;
double r61566 = r61564 * r61565;
double r61567 = r61563 + r61566;
double r61568 = a;
double r61569 = b;
double r61570 = r61568 * r61569;
double r61571 = r61567 + r61570;
return r61571;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019306
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))