x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\begin{array}{l}
\mathbf{if}\;z \cdot z \le 9.176206011297462936236038733146266179758 \cdot 10^{300}:\\
\;\;\;\;x \cdot x - y \cdot \left(\left(z \cdot z - t\right) \cdot 4\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x - \left(\left(y \cdot 4\right) \cdot \left(z + \sqrt{t}\right)\right) \cdot \left(z - \sqrt{t}\right)\\
\end{array}double f(double x, double y, double z, double t) {
double r402839 = x;
double r402840 = r402839 * r402839;
double r402841 = y;
double r402842 = 4.0;
double r402843 = r402841 * r402842;
double r402844 = z;
double r402845 = r402844 * r402844;
double r402846 = t;
double r402847 = r402845 - r402846;
double r402848 = r402843 * r402847;
double r402849 = r402840 - r402848;
return r402849;
}
double f(double x, double y, double z, double t) {
double r402850 = z;
double r402851 = r402850 * r402850;
double r402852 = 9.176206011297463e+300;
bool r402853 = r402851 <= r402852;
double r402854 = x;
double r402855 = r402854 * r402854;
double r402856 = y;
double r402857 = t;
double r402858 = r402851 - r402857;
double r402859 = 4.0;
double r402860 = r402858 * r402859;
double r402861 = r402856 * r402860;
double r402862 = r402855 - r402861;
double r402863 = r402856 * r402859;
double r402864 = sqrt(r402857);
double r402865 = r402850 + r402864;
double r402866 = r402863 * r402865;
double r402867 = r402850 - r402864;
double r402868 = r402866 * r402867;
double r402869 = r402855 - r402868;
double r402870 = r402853 ? r402862 : r402869;
return r402870;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 6.0 |
|---|---|
| Target | 6.0 |
| Herbie | 3.1 |
if (* z z) < 9.176206011297463e+300Initial program 0.1
rmApplied associate-*l*0.1
Simplified0.1
if 9.176206011297463e+300 < (* z z) Initial program 61.5
rmApplied add-sqr-sqrt62.8
Applied difference-of-squares62.8
Applied associate-*r*31.9
Final simplification3.1
herbie shell --seed 2019306
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4 (* y (- (* z z) t))))
(- (* x x) (* (* y 4) (- (* z z) t))))