1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2 + \frac{x - z}{y} \cdot 4double f(double x, double y, double z) {
double r165125 = 1.0;
double r165126 = 4.0;
double r165127 = x;
double r165128 = y;
double r165129 = 0.25;
double r165130 = r165128 * r165129;
double r165131 = r165127 + r165130;
double r165132 = z;
double r165133 = r165131 - r165132;
double r165134 = r165126 * r165133;
double r165135 = r165134 / r165128;
double r165136 = r165125 + r165135;
return r165136;
}
double f(double x, double y, double z) {
double r165137 = 2.0;
double r165138 = x;
double r165139 = z;
double r165140 = r165138 - r165139;
double r165141 = y;
double r165142 = r165140 / r165141;
double r165143 = 4.0;
double r165144 = r165142 * r165143;
double r165145 = r165137 + r165144;
return r165145;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019306
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))