1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r145133 = 1.0;
double r145134 = x;
double r145135 = y;
double r145136 = z;
double r145137 = r145135 - r145136;
double r145138 = t;
double r145139 = r145135 - r145138;
double r145140 = r145137 * r145139;
double r145141 = r145134 / r145140;
double r145142 = r145133 - r145141;
return r145142;
}
double f(double x, double y, double z, double t) {
double r145143 = 1.0;
double r145144 = x;
double r145145 = y;
double r145146 = z;
double r145147 = r145145 - r145146;
double r145148 = t;
double r145149 = r145145 - r145148;
double r145150 = r145147 * r145149;
double r145151 = r145144 / r145150;
double r145152 = r145143 - r145151;
return r145152;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
Final simplification0.7
herbie shell --seed 2019305 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))