x \cdot \cos y - z \cdot \sin y
\left(x \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}}\right) \cdot \log \left(e^{\sqrt[3]{\cos y}}\right) - z \cdot \sin ydouble f(double x, double y, double z) {
double r219945 = x;
double r219946 = y;
double r219947 = cos(r219946);
double r219948 = r219945 * r219947;
double r219949 = z;
double r219950 = sin(r219946);
double r219951 = r219949 * r219950;
double r219952 = r219948 - r219951;
return r219952;
}
double f(double x, double y, double z) {
double r219953 = x;
double r219954 = y;
double r219955 = cos(r219954);
double r219956 = 2.0;
double r219957 = pow(r219955, r219956);
double r219958 = 0.3333333333333333;
double r219959 = pow(r219957, r219958);
double r219960 = r219953 * r219959;
double r219961 = cbrt(r219955);
double r219962 = exp(r219961);
double r219963 = log(r219962);
double r219964 = r219960 * r219963;
double r219965 = z;
double r219966 = sin(r219954);
double r219967 = r219965 * r219966;
double r219968 = r219964 - r219967;
return r219968;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/315.9
Applied pow1/315.9
Applied pow-prod-down0.2
Simplified0.2
rmApplied add-log-exp0.2
Final simplification0.2
herbie shell --seed 2019305 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))