x \cdot \sin y + z \cdot \cos y
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)double f(double x, double y, double z) {
double r146701 = x;
double r146702 = y;
double r146703 = sin(r146702);
double r146704 = r146701 * r146703;
double r146705 = z;
double r146706 = cos(r146702);
double r146707 = r146705 * r146706;
double r146708 = r146704 + r146707;
return r146708;
}
double f(double x, double y, double z) {
double r146709 = x;
double r146710 = y;
double r146711 = sin(r146710);
double r146712 = z;
double r146713 = cos(r146710);
double r146714 = r146712 * r146713;
double r146715 = fma(r146709, r146711, r146714);
return r146715;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019305 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))