x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r204162 = x;
double r204163 = r204162 * r204162;
double r204164 = y;
double r204165 = 4.0;
double r204166 = r204164 * r204165;
double r204167 = z;
double r204168 = r204166 * r204167;
double r204169 = r204163 - r204168;
return r204169;
}
double f(double x, double y, double z) {
double r204170 = x;
double r204171 = r204170 * r204170;
double r204172 = y;
double r204173 = 4.0;
double r204174 = r204172 * r204173;
double r204175 = z;
double r204176 = r204174 * r204175;
double r204177 = r204171 - r204176;
return r204177;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019305 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))