x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r121552 = x;
double r121553 = y;
double r121554 = r121553 * r121553;
double r121555 = r121552 - r121554;
return r121555;
}
double f(double x, double y) {
double r121556 = x;
double r121557 = y;
double r121558 = r121557 * r121557;
double r121559 = r121556 - r121558;
return r121559;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019305 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))