\left(x + \sin y\right) + z \cdot \cos y
\mathsf{fma}\left(\cos y, z, x + \sin y\right)double f(double x, double y, double z) {
double r130037 = x;
double r130038 = y;
double r130039 = sin(r130038);
double r130040 = r130037 + r130039;
double r130041 = z;
double r130042 = cos(r130038);
double r130043 = r130041 * r130042;
double r130044 = r130040 + r130043;
return r130044;
}
double f(double x, double y, double z) {
double r130045 = y;
double r130046 = cos(r130045);
double r130047 = z;
double r130048 = x;
double r130049 = sin(r130045);
double r130050 = r130048 + r130049;
double r130051 = fma(r130046, r130047, r130050);
return r130051;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019305 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))