x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r91396 = x;
double r91397 = y;
double r91398 = r91396 * r91397;
double r91399 = z;
double r91400 = t;
double r91401 = r91399 * r91400;
double r91402 = r91398 + r91401;
return r91402;
}
double f(double x, double y, double z, double t) {
double r91403 = x;
double r91404 = y;
double r91405 = z;
double r91406 = t;
double r91407 = r91405 * r91406;
double r91408 = fma(r91403, r91404, r91407);
return r91408;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019305 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))