\left(x \cdot y + z \cdot t\right) + a \cdot b
\mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)double f(double x, double y, double z, double t, double a, double b) {
double r93887 = x;
double r93888 = y;
double r93889 = r93887 * r93888;
double r93890 = z;
double r93891 = t;
double r93892 = r93890 * r93891;
double r93893 = r93889 + r93892;
double r93894 = a;
double r93895 = b;
double r93896 = r93894 * r93895;
double r93897 = r93893 + r93896;
return r93897;
}
double f(double x, double y, double z, double t, double a, double b) {
double r93898 = a;
double r93899 = b;
double r93900 = x;
double r93901 = y;
double r93902 = z;
double r93903 = t;
double r93904 = r93902 * r93903;
double r93905 = fma(r93900, r93901, r93904);
double r93906 = fma(r93898, r93899, r93905);
return r93906;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019305 +o rules:numerics
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))