\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \left(\frac{x}{z} - \frac{y}{z}\right) - 2double f(double x, double y, double z) {
double r565442 = 4.0;
double r565443 = x;
double r565444 = y;
double r565445 = r565443 - r565444;
double r565446 = z;
double r565447 = 0.5;
double r565448 = r565446 * r565447;
double r565449 = r565445 - r565448;
double r565450 = r565442 * r565449;
double r565451 = r565450 / r565446;
return r565451;
}
double f(double x, double y, double z) {
double r565452 = 4.0;
double r565453 = x;
double r565454 = z;
double r565455 = r565453 / r565454;
double r565456 = y;
double r565457 = r565456 / r565454;
double r565458 = r565455 - r565457;
double r565459 = r565452 * r565458;
double r565460 = 2.0;
double r565461 = r565459 - r565460;
return r565461;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019305 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))