\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r603646 = x;
double r603647 = y;
double r603648 = r603646 * r603647;
double r603649 = z;
double r603650 = t;
double r603651 = r603649 * r603650;
double r603652 = r603648 - r603651;
double r603653 = a;
double r603654 = r603652 / r603653;
return r603654;
}
double f(double x, double y, double z, double t, double a) {
double r603655 = x;
double r603656 = y;
double r603657 = r603655 * r603656;
double r603658 = z;
double r603659 = t;
double r603660 = r603658 * r603659;
double r603661 = r603657 - r603660;
double r603662 = a;
double r603663 = r603661 / r603662;
return r603663;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.7 |
|---|---|
| Target | 6.5 |
| Herbie | 7.7 |
Initial program 7.7
Final simplification7.7
herbie shell --seed 2019305 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.46868496869954822e170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.30983112197837121e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))