\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r486647 = x;
double r486648 = y;
double r486649 = z;
double r486650 = t;
double r486651 = r486649 * r486650;
double r486652 = r486648 - r486651;
double r486653 = r486647 / r486652;
return r486653;
}
double f(double x, double y, double z, double t) {
double r486654 = x;
double r486655 = y;
double r486656 = z;
double r486657 = t;
double r486658 = r486656 * r486657;
double r486659 = r486655 - r486658;
double r486660 = r486654 / r486659;
return r486660;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.9 |
|---|---|
| Target | 1.7 |
| Herbie | 2.9 |
Initial program 2.9
Final simplification2.9
herbie shell --seed 2019305 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.13783064348764444e131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))