Average Error: 0.0 → 0.0
Time: 12.6s
Precision: 64
\[\frac{x - y}{z - y}\]
\[\frac{x - y}{z - y}\]
\frac{x - y}{z - y}
\frac{x - y}{z - y}
double f(double x, double y, double z) {
        double r411092 = x;
        double r411093 = y;
        double r411094 = r411092 - r411093;
        double r411095 = z;
        double r411096 = r411095 - r411093;
        double r411097 = r411094 / r411096;
        return r411097;
}

double f(double x, double y, double z) {
        double r411098 = x;
        double r411099 = y;
        double r411100 = r411098 - r411099;
        double r411101 = z;
        double r411102 = r411101 - r411099;
        double r411103 = r411100 / r411102;
        return r411103;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.0
Target0.0
Herbie0.0
\[\frac{x}{z - y} - \frac{y}{z - y}\]

Derivation

  1. Initial program 0.0

    \[\frac{x - y}{z - y}\]
  2. Final simplification0.0

    \[\leadsto \frac{x - y}{z - y}\]

Reproduce

herbie shell --seed 2019305 +o rules:numerics
(FPCore (x y z)
  :name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
  :precision binary64

  :herbie-target
  (- (/ x (- z y)) (/ y (- z y)))

  (/ (- x y) (- z y)))