\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}\frac{\frac{1}{\sqrt[3]{x} \cdot \sqrt[3]{x}}}{\sqrt{\mathsf{fma}\left(z, z, 1\right)}} \cdot \frac{\frac{\frac{1}{\sqrt[3]{x}}}{y}}{\sqrt{\mathsf{fma}\left(z, z, 1\right)}}double f(double x, double y, double z) {
double r298062 = 1.0;
double r298063 = x;
double r298064 = r298062 / r298063;
double r298065 = y;
double r298066 = z;
double r298067 = r298066 * r298066;
double r298068 = r298062 + r298067;
double r298069 = r298065 * r298068;
double r298070 = r298064 / r298069;
return r298070;
}
double f(double x, double y, double z) {
double r298071 = 1.0;
double r298072 = x;
double r298073 = cbrt(r298072);
double r298074 = r298073 * r298073;
double r298075 = r298071 / r298074;
double r298076 = z;
double r298077 = 1.0;
double r298078 = fma(r298076, r298076, r298077);
double r298079 = sqrt(r298078);
double r298080 = r298075 / r298079;
double r298081 = r298077 / r298073;
double r298082 = y;
double r298083 = r298081 / r298082;
double r298084 = r298083 / r298079;
double r298085 = r298080 * r298084;
return r298085;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 6.5 |
|---|---|
| Target | 5.9 |
| Herbie | 6.1 |
Initial program 6.5
Simplified6.5
rmApplied add-sqr-sqrt6.5
Applied *-un-lft-identity6.5
Applied add-cube-cbrt7.1
Applied *-un-lft-identity7.1
Applied times-frac7.1
Applied times-frac7.1
Applied times-frac6.1
Simplified6.1
Final simplification6.1
herbie shell --seed 2019305 +o rules:numerics
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(if (< (* y (+ 1 (* z z))) -inf.bf) (/ (/ 1 y) (* (+ 1 (* z z)) x)) (if (< (* y (+ 1 (* z z))) 8.68074325056725162e305) (/ (/ 1 x) (* (+ 1 (* z z)) y)) (/ (/ 1 y) (* (+ 1 (* z z)) x))))
(/ (/ 1 x) (* y (+ 1 (* z z)))))