1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x - z}{y}, 4\right)double f(double x, double y, double z) {
double r190380 = 1.0;
double r190381 = 4.0;
double r190382 = x;
double r190383 = y;
double r190384 = 0.75;
double r190385 = r190383 * r190384;
double r190386 = r190382 + r190385;
double r190387 = z;
double r190388 = r190386 - r190387;
double r190389 = r190381 * r190388;
double r190390 = r190389 / r190383;
double r190391 = r190380 + r190390;
return r190391;
}
double f(double x, double y, double z) {
double r190392 = 4.0;
double r190393 = x;
double r190394 = z;
double r190395 = r190393 - r190394;
double r190396 = y;
double r190397 = r190395 / r190396;
double r190398 = fma(r190392, r190397, r190392);
return r190398;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied sub-div0.0
Final simplification0.0
herbie shell --seed 2019305 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))