1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4, 0.25 - \frac{z - x}{y}, 1\right)double f(double x, double y, double z) {
double r164243 = 1.0;
double r164244 = 4.0;
double r164245 = x;
double r164246 = y;
double r164247 = 0.25;
double r164248 = r164246 * r164247;
double r164249 = r164245 + r164248;
double r164250 = z;
double r164251 = r164249 - r164250;
double r164252 = r164244 * r164251;
double r164253 = r164252 / r164246;
double r164254 = r164243 + r164253;
return r164254;
}
double f(double x, double y, double z) {
double r164255 = 4.0;
double r164256 = 0.25;
double r164257 = z;
double r164258 = x;
double r164259 = r164257 - r164258;
double r164260 = y;
double r164261 = r164259 / r164260;
double r164262 = r164256 - r164261;
double r164263 = 1.0;
double r164264 = fma(r164255, r164262, r164263);
return r164264;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2019305 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))