x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r109014 = x;
double r109015 = r109014 * r109014;
double r109016 = y;
double r109017 = 4.0;
double r109018 = r109016 * r109017;
double r109019 = z;
double r109020 = r109018 * r109019;
double r109021 = r109015 - r109020;
return r109021;
}
double f(double x, double y, double z) {
double r109022 = x;
double r109023 = r109022 * r109022;
double r109024 = y;
double r109025 = 4.0;
double r109026 = r109024 * r109025;
double r109027 = z;
double r109028 = r109026 * r109027;
double r109029 = r109023 - r109028;
return r109029;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019305
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))