x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r132333 = x;
double r132334 = y;
double r132335 = r132334 * r132334;
double r132336 = r132333 - r132335;
return r132336;
}
double f(double x, double y) {
double r132337 = x;
double r132338 = y;
double r132339 = r132338 * r132338;
double r132340 = r132337 - r132339;
return r132340;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019305
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))