Average Error: 0.0 → 0.0
Time: 4.6s
Precision: 64
\[x - y \cdot y\]
\[x - y \cdot y\]
x - y \cdot y
x - y \cdot y
double f(double x, double y) {
        double r132333 = x;
        double r132334 = y;
        double r132335 = r132334 * r132334;
        double r132336 = r132333 - r132335;
        return r132336;
}

double f(double x, double y) {
        double r132337 = x;
        double r132338 = y;
        double r132339 = r132338 * r132338;
        double r132340 = r132337 - r132339;
        return r132340;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.0

    \[x - y \cdot y\]
  2. Final simplification0.0

    \[\leadsto x - y \cdot y\]

Reproduce

herbie shell --seed 2019305 
(FPCore (x y)
  :name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
  :precision binary64
  (- x (* y y)))