\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + z \cdot \cos y
double f(double x, double y, double z) {
double r110502 = x;
double r110503 = y;
double r110504 = sin(r110503);
double r110505 = r110502 + r110504;
double r110506 = z;
double r110507 = cos(r110503);
double r110508 = r110506 * r110507;
double r110509 = r110505 + r110508;
return r110509;
}
double f(double x, double y, double z) {
double r110510 = x;
double r110511 = y;
double r110512 = sin(r110511);
double r110513 = r110510 + r110512;
double r110514 = z;
double r110515 = cos(r110511);
double r110516 = r110514 * r110515;
double r110517 = r110513 + r110516;
return r110517;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2019305
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))