x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r69748 = x;
double r69749 = y;
double r69750 = r69748 * r69749;
double r69751 = z;
double r69752 = t;
double r69753 = r69751 * r69752;
double r69754 = r69750 + r69753;
return r69754;
}
double f(double x, double y, double z, double t) {
double r69755 = x;
double r69756 = y;
double r69757 = r69755 * r69756;
double r69758 = z;
double r69759 = t;
double r69760 = r69758 * r69759;
double r69761 = r69757 + r69760;
return r69761;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019305
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))